- Isolation- separated from the pack, out of range of help from others
 - Secret rooms- keeps it separate from the audience, these days it's in space
 - Characters making obvious blunders- distances audience from the doomed characters
 - Stormy weather- different atmosphere
 - Howling in the distance- conflict with nature, civilization vs nature
 - Jump Scare- Cheap, but visceral adrenaline rush, involves entire body
 - Scenes at night- mysterious, cloaking the unknown
 - Dark Lighting- Universal Studio was known for this, moodiness, shadows make a polarizing image, clearly defining what is good/bad or known/unknown
 - Monsters are not human- enemies are supernatural force
 - Taboos- What are the limits of science, culturally and socially not permitted, excites curiosity
 - Follow ancient rules/formula blindly- Do we do what traditions were handed down? Do we take a new path, do we wrestle with fate?
 - Impending Monsters- The monsters move slowly, yet the victim can't get away, doom is inevitable
 
Monday, January 14, 2019
Week 01 Lit of Horror, Fantasy and Sci-Fi
Tropes of Horror
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